Along the way, you can use black-market ties to harass each other with pirates, sabotage, and market manipulation. In the meantime, your competitors are doing the same thing, racing to upgrade their buildings, construct advanced facilities, and ideally, put together a launch platform so you can sell your goods to offworld colonies for an astonishing profit. (Glass and steel are solid early-game market winners, but you’ll want to get into chemicals or electronics sooner or later.) As you accumulate that, you can use more land claims to build facilities to turn your incoming resources into refined goods, which can be used for your own projects or traded on the market for a profit. You use your land claims to put up mines to generate resources, such as water, iron, and silicon.
Resources you need to burn to stay in operation, such as food and fuel, will automatically be purchased, driving you into debt if necessary, but construction material will not. You also have a limited amount of hard currency with which to outright buy materials on the open market.
At the start of a round, you pick a spot on the Martian landscape to drop your base module, and have a handful of land claims that you can use to place your buildings. Lifewire / Thomas Hindmarch Gameplay: Buy low, sell high, cheat like crazyĭo yourself a favor and play through all the tutorials.